Commonspoly is a non-profit, open source board game that fosters a culture of cooperation and challenges the savage model of neoliberal privatization.
This board game is an attempt to repair a misunderstanding that has lasted for more than a century. In 1904, Elizabeth Magie patented The Landlord's Game, a board game intended to warn of the dangerous effects of monopoly. Years later, he sold the patent to Parker Brothers, a company that distorted the original meaning of the game, turning it into the Monopoly that we all know today, which celebrates the enormous unbridled accumulation of capital and the bankruptcy of anyone... except the winners .
Commonspoly was born in 2015 as a way to hack and subvert the contemporary version of Monopoly. As in this one, you will find goods and other resources in each square of the board. In 2015 and as part of a Hackcamp organized at the 17th ZEMOS98 Festival, a working group (facilitated by Guillermo Zapata and in which Vassilis Chryssos, Francisco Jurado, José Laulhé, Carmen Lozano, Rubén Martínez, Peter Matjašič, María G. Perulero, Virginia Benvenuti, Natxo Rodríguez, Igor Stokfisiewski, Menno Weijs, Carla Boserman and Mario Munera) created the first version of Commonspoly based on the intuition of rescuing the story of Elizabet Magie.
The game poses an ongoing battle between the fierce and neoliberal Speculators, who are organized and committed to the privatization of all the resources available in this society to maximize its benefits and the Characters who defend Environmental Goods, Urban Goods, Health Goods and Knowledge Goods. Through a game that combines techniques of board games with role-playing games, the people who play will have to deprivatize goods while they run into unexpected surprises and are chased by the Speculators.
ZEMOS98 is a small non-profit organization whose main objective is to combine the political and the cultural to generate social change. It does so by designing methodologies andspaces mediation that seek to promote co-creation and research processes between activists, artists, academics, foundations and public institutions. Its main values have to do with developing a culture of participation that fosters forms of citizenship that is more critical of the dominant narratives as well as the care of common goods.
The Festival will have a private encounter using the Hackcamp format for a total of 30 people as well as a series of public conferences.